But Antichamber's similarities to Portal-and to most other games-end there. ![]() And both take place from a first-person perspective. Both involve using a gun that doesn't shoot bullets, but does help you find an exit indirectly. Both games involve wandering through a sterile laboratory and trying to find your way out. Sure, you can draw some links between Antichamber and games like Portal. "It's like Call of Duty, but in space," or "It's like Gran Turismo, but all the cars feel like they're made of styrofoam" or "It's like the tabletop game Labyrinth, but you're controlling a monkey in a plastic ball." The games that are the most fun to write about, though, are the ones where you struggle to come up with any suitable comparisons. ![]() ![]() It's easy to write about games that can be compared to other games.
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